//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// E Z Q U A K E C O N F I G U R A T I O N /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // //////////////////////////////////////////////////////////////////////////////////////////////////// // ezquake-gl.exe //////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //Only variables with non-default values are listed below. //You can use "cfg_save_unchanged 1" to save all variables. //MQWCL HUD hud_ammo1_order "2" hud_ammo1_pos_x "2" hud_ammo1_pos_y "-1" hud_ammo1_scale ".7" hud_ammo1_show "1" hud_ammo2_order "4" hud_ammo2_scale ".7" hud_ammo2_show "1" hud_ammo3_order "9" hud_ammo3_scale ".7" hud_ammo3_show "1" hud_ammo4_order "10" hud_ammo4_scale ".7" hud_ammo4_show "1" hud_ammo_order "4" hud_armor_order "3" hud_armordamage_order "4" hud_democlock_order "10" hud_face_order "2" hud_fps_show "0" hud_gameclock_countdown "1" hud_gameclock_pos_x "-204" hud_gameclock_pos_y "241" hud_group3_order "3" hud_group4_order "9" hud_group5_order "7" hud_gun2_order "2" hud_gun2_pos_y "-29" hud_gun2_scale "1.02" hud_gun3_order "3" hud_gun4_order "4" hud_gun4_pos_x "7" hud_gun4_pos_y "-1" hud_gun5_order "5" hud_gun6_order "6" hud_gun6_pos_x "3" hud_gun7_order "7" hud_gun8_order "8" hud_gun8_pos_x "7" hud_health_order "3" hud_healthdamage_order "4" hud_iammo1_order "3" hud_iammo2_order "5" hud_iammo3_order "10" hud_iammo4_order "11" hud_iammo_order "5" hud_iarmor_order "4" hud_key1_pos_x "4" hud_key2_order "1" hud_key2_pos_x "-118" hud_key2_pos_y "7" hud_netproblem_pos_x "470" hud_netproblem_pos_y "17" hud_pent_order "133" hud_pent_pos_x "58" hud_pent_pos_y "1" hud_quad_order "135" hud_quad_pos_x "24" hud_quad_pos_y "-16" hud_quad_scale "1.025" hud_ring_order "13" hud_ring_pos_x "64" hud_sigil2_order "1" hud_sigil3_order "2" hud_sigil4_order "3" hud_suit_order "134" hud_suit_pos_x "316" hud_suit_pos_y "-137" hud_teamfrags_order "9" hud_teamfrags_pos_x "265" hud_teamfrags_pos_y "15" hud_tracking_order "547" //Player Settings ruleset "smackdown" b_switch "2" w_switch "2" bottomcolor "12" topcolor "0" name "grisling" rate "30000" skin "0" team "^-sd^-" //Teamplay Communications tp_weapon_order "78563241" //Skin Settings teamskin "team" enemyskin "enemy" baseskin "red" //Console Settings con_clearnotify "0" con_notifylines "5" con_notifytime "4" gl_consolefont "original" log_dir "matches/logs" scr_conalpha "0.5" scr_consize "0.6" scr_conspeed "2000" //Chat Settings cl_nofake "0" //FPS and EyeCandy Settings cl_deadbodyFilter "2" cl_fakeshaft ".7" cl_gibFilter "1" cl_maxfps "1500" cl_model_bobbing "0" cl_muzzleflash "0" r_drawflame "0" r_explosionLight "0" r_explosionLightColor "" r_explosionType "3" r_powerupGlow "2" r_rocketLight "0" r_rocketTrail "2" r_shaftalpha "0.4" //Particle Effects gl_bounceparticles "0" gl_part_trails "1" //Lighting gl_flashblend "1" gl_loadlitfiles "0" gl_shaftlight "0" r_dynamic "0" r_fullbright "1" //Turbulency and Sky Settings r_fastsky "1" r_fastturb "1" r_skycolor "0" //Weapon View Model Settings cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_filterdrawviewmodel "1" r_drawviewmodel "0" //Texture Settings gl_anisotropy "0" gl_externalTextures_world "0" gl_lerpimages "0" gl_max_size "2048" gl_miptexLevel "3" gl_scaleTurbTextures "0" gl_subdivide_size "2048" gl_texturemode "GL_NEAREST" //Video Settings _windowed_mouse "0" vid_conheight "320" vid_conwidth "512" vid_customheight "1050" vid_customwidth "1680" vid_displayfrequency "120" vid_mode "-1" vid_vsync "" //Sound Settings bgmvolume "0" cl_staticSounds "0" s_ambientlevel "0" s_loadas8bit "1" volume ".3" //MP3 Settings mp3_winamp_dir "c:/program 1/winamp" //Input - Keyboard cl_backspeed "900" cl_forwardspeed "900" cl_sidespeed "900" cl_upspeed "1500" //Input - Mouse in_m_smooth "1" in_mouse "2" m_rate "500" //Input - Misc sensitivity "0.85" //Network Settings cl_timeout "15" cl_useproxy "1" //Status Bar and Scoreboard cl_loadFragfiles "0" cl_parseFrags "0" scr_centerSbar "0" scr_drawHFrags "2" scr_drawVFrags "0" scr_newhud "1" scr_scoreboard_borderless "1" scr_scoreboard_teamsort "0" //Crosshair Settings crosshair "4" crosshaircolor "251" crosshairsize "3" //Screen Settings cl_clock_x "-45" cl_clock_y "33" cl_gameclock "3" gl_contrast "1.5" gl_gamma "0.5" scr_autoid "1" scr_teaminfo "0" //Screen & Powerup Blends v_contentblend "0" v_damagecshift "0" v_dlightcshift "0" v_pentcshift "0" v_quadcshift "1" v_ringcshift "0" v_suitcshift "0" //View Settings fov "105" v_kickpitch "0" v_kickroll "0" v_kicktime "0" v_viewheight "-6" //Match Tools match_auto_sshot "1" match_format_2on2 "2on2/%Y.%m.%d.%b.%M" match_format_3on3 "3on3/%Y.%m.%d.%b.%M" match_format_4on4 "%Y.%m.%d.%b.%M" match_format_duel "1on1/20%y.%m.%d.%n%v%e.%M" match_format_ffa "ffa/20%y.%m.%d.ffa[%C].%n.%M" match_format_tdm "%Y.%m.%d.%b.%M" match_name_and "/" match_name_versus ".vs." //Demo Handling demo_dir "Demo" //Screenshot Settings image_jpeg_quality_level "100" sshot_dir "screens" sshot_format "jpg" //Item Names tp_name_rl "{&cf60rl&cfff}" tp_name_lg "{&cf60lg&cfff}" tp_name_sg "sg" tp_name_ga "{&c0b0ga&cfff}" tp_name_ya "{&cff0ya&cfff}" tp_name_ra "{&cf00ra&cfff}" tp_name_armortype_ga "{&c693g&cfff}" tp_name_armortype_ya "{&c991y&cfff}" tp_name_armortype_ra "{&c931r&cfff}" tp_name_rockets "rox" tp_name_quad "{&c05fquad&cfff}" tp_name_pent "{&cf00pent&cfff}" tp_name_ring "{&cff0ring&cfff}" tp_name_mh "{&c0ffmega&cfff}" tp_name_backpack "{&cf2apack&cfff}" tp_name_enemy "{&cf00enemy&cfff}" tp_name_someplace " " //Item Need Amounts tp_need_weapon "87" tp_need_ga "60" tp_need_ya "60" tp_need_ra "70" tp_need_shells "0" tp_need_nails "0" tp_need_cells "13" tp_need_rockets "6" //Unsorted Variables allow_download_skins "0" allow_download_sounds "0" pm_ktjump "0.5" sv_cheats "1" //User Created Variables set autotook "1" set autotookmega "1" set autotookpowerups "$tp_name_quad/$tp_name_ring/$tp_name_pent" set autotookthings "$tp_name_rl/$tp_name_ra/$tp_name_ya/$tp_name_lg" set dl "$[{%d}$]" set fom_allpoint "quad pent ring suit ra ya ga mh health lg rl gl sng ng ssg pack cells rockets nails shells flag teammate enemy eyes sentry disp runes" set fom_arrow "" set fom_arrows "" set fom_awaitspoint "powerups armor players mh lg rl gl sng ssg pack rockets cells" set fom_blue "‰‰" set fom_disc "ƒƒ" set fom_green "††" set fom_green3 "†††" set fom_left "{" set fom_normalpoint "powerups armor players mh lg rl gl sng ssg pack rockets" set fom_purple "‹‹" set fom_red "‡‡" set fom_red3 "‡‡‡" set fom_right "}" set fom_space " " set fom_white "„„" set fom_white3 "„„„" set fom_yellow "ˆˆ" set fomdroppedweapon "" set fomhavelg "1" set fomhavepent "" set fomhavequad "" set fomhavering "" set fomhaverl "1" set fomlastookloc "" set fommegaloc1 "" set fommegaloc2 "" set fommegaloc3 "" set fompent "" set fomring "" set fomversion "0.8" set havereportedrl "0" set k_nick "grisen" set l "$[{%l}$]" set lastook "" set lastookloc "" set loc_name_ga "ga" set loc_name_gl "gl" set loc_name_mh "mega" set loc_name_ng "ng" set loc_name_ra "ra" set loc_name_rl "rl" set loc_name_separator "-" set loc_name_sng "sng" set loc_name_ssg "ssg" set loc_name_ya "ya" set nick "gris:" set pl "$[{%y}$]" set spac " " set t1 "4" set t2 "5" set tl "$[{%Y}$]" set tp_name_attack "attack" set tp_name_big "big" set tp_name_cancel "cancel" set tp_name_coming "coming" set tp_name_dm2button "low-button" set tp_name_dm2quadlow "quad-low" set tp_name_highrl "high-rl" set tp_name_junction "junction" set tp_name_lgpack "lg-pack" set tp_name_lifts "lifts" set tp_name_lowrl "low-rl" set tp_name_need "need" set tp_name_open "open" set tp_name_powdead "dead" set tp_name_ratunnel "ra-tunnel" set tp_name_rlpack "rl-pack" set tp_name_secret "secret" set tp_name_slip "slip" set tp_name_soon "soon" set tp_name_swap "swap" set tp_name_sync "sync" set tp_name_teamp "team" set tp_name_tele "tele" set tp_name_trick "trick" set tp_name_water "water" set tp_name_window "window" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // S E L E C T E D S O U R C E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// sb_sourceunmarkall sb_sourcemark "QuakeServers.net" sb_sourcemark "European Servers" sb_sourcemark "Europe 4on4" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// alias +aback "+back" alias -aback "-back;_report_auto" alias +aforward "+forward" alias -aforward "-forward;_report_auto" alias +ajump "+jump" alias -ajump "-jump;_report_auto" alias +amoveleft "+moveleft" alias -amoveleft "-moveleft;_report_auto" alias +amoveright "+moveright" alias -amoveright "-moveright;_report_auto" alias +gl "impulse 6 5 3 2 1;+attack" alias -gl "-attack;impulse 2 1" alias +rj "cl_pitchspeed 100000; impulse 7; +lookdown; wait; -lookdown; cl_pitchspeed 150; +jump; +attack" alias -rj "-attack; impulse 2; force_centerview; -jump" alias +rl "impulse 7 2 1;+attack" alias -rl "-attack;impulse 2 1" alias +shaft "impulse 8 3 2;sensitivity 0.5; +attack" alias -shaft "impulse 2;sensitivity 0.85; -attack" alias +sng "impulse 5 3 2 1;+attack" alias -sng "-attack;impulse 2 1" alias +stats "+wp_stats" alias -stats "-wp_stats" alias __safe "if ('$health' < '1') then __lost else .msg.safe" alias __help "if ('$health' < '1') then __lost else .msg.help" alias __lost "if ('$weapon' = '$tp_name_rl') then .msg.lost.pack else if ('$weapon' = '$tp_name_lg') then .msg.lost.pack else .msg.lost" alias __coming "if ('$health' < '1') then __lost else .msg.coming" alias __replace "if ('$health' < '1') then __lost else .msg.replace" alias __took "if ('$took' == '$tp_name_nothing') then else if ('$took' isin '$tp_name_pent $tp_name_quad $tp_name_ring') then .msg.took.powerup else .msg.took" alias __getquad ".msg.getquad" alias __getpent ".msg.getpent" alias __quadover ".msg.quadover" alias __enemy_powerup ".msg.enemy.powerup" alias __soon ".msg.soon" alias __rlkilled ".msg.rlkilled alias __need_team_powerup "if ('$powerups' == '') then __need_check else __need_team_powerup_check" alias __need_team_powerup_check "if ('$need' == '$tp_name_nothing') then .msg.team.powerup else .msg.team.powerup.need" alias __need_check "if ('$need' == '$tp_name_nothing') then else .msg.need alias __slipped "if ('$mapname' = 'dm2') then __dm2 else if ('$mapname' = 'dm3') then __dm3 else if ('$mapname' = 'e1m2') then __e1m2" alias __dm2 "if ('$location' = 'quad-low') then .msg.dm2.trickjump else .msg.dm2.slipped" alias __dm3 "if ('$location' = 'water') then .msg.dm3.diss else if ('$location' = 'water-lg') then .msg.dm3.diss else if ('$location' = 'water-gl') then .msg.dm3.diss else if ('$location' = 'water-rox') then .msg.dm3.diss else if ('$location' = 'water-tunnel') then .msg.dm3.diss else if ('$location' = 'pent') then .msg.dm3.diss else .msg.dm3.tunnel" alias __e1m2 ".msg.e1m2.spikes" alias __status_report "if ('$health' < '1') then __lost else ('$bestweapon' = '$tp_name_lg') then __status_report_lg_check else if ('$bestweapon' = '$tp_name_rl') then __status_report_rl_check else __status_report_normal" alias __status_report_rl_check "if ('$health' < '1') then __lost else ('$tp_name_lg' isin '$weapons') then .msg.status.report.rl.lg else if ('$cells' > '0') then .msg.status.report.rl.cells else .msg.status.report.rl" alias __status_report_lg_check "if ('$health' < '1') then __lost else ('$rockets' > '0') then .msg.status.report.lg.rox else .msg.status.report.lg" alias __status_report_normal "if ('$health' < '1') then __lost else ('$cells' > '0') then __status_report_normal_check else if ('$rockets' > '0') then .msg.status.report.rox else .msg.status.report" alias __status_report_normal_check "if ('$health' < '1') then __lost else ('$rockets' > '0') then .msg.status.report.rox.cells else .msg.status.report.cells" alias __point "if ('$tp_name_nothing' isin '$point') then else if ('$ledpoint' = '$tp_name_status_green') then else if ('$ledpoint') = '$tp_name_status_red') then __point_powerup else .msg.point" alias __point_powerup "if ('$tp_name_eyes' isin '$point') then __point_eyes else if ('$tp_name_quaded' isin '$point') then __point_quaded else if ('$tp_name_pented' isin '$point') then .msg.point.pented else .msg.point" alias __point_eyes "if ('$tp_name_quaded' isin '$point') then __point_eyes_quaded else if ('$tp_name_pented') isin '$point') then .msg.point_eyes_pented else .msg.point.eyes" alias __point_eyes_quaded "if ('$tp_name_pented' isin '$point') then .msg.point.eyes.quad.pented else .msg.point.eyes.quaded" alias __point_quaded "if ('$tp_name_pented' isin '$point') then .msg.point.quaded.pented else .msg.point.quaded" alias __status_report "if ('$bestweapon' = '$tp_name_lg') then __status_report_lg_check else if ('$bestweapon' = '$tp_name_rl') then __status_report_rl_check else __status_report_normal" alias __status_report_rl_check "if ('$tp_name_lg' isin '$weapons') then .msg.status.report.rl.lg else if ('$cells' > '0') then .msg.status.report.rl.cells else .msg.status.report.rl" alias __status_report_lg_check "if ('$rockets' > '0') then .msg.status.report.lg.rox else .msg.status.report.lg" alias __status_report_normal "if ('$cells' > '0') then __status_report_normal_check else if ('$rockets' > '0') then .msg.status.report.rox else if ('$bestweapon' = '$tp_name_sg') then .msg.status.nada else .msg.status.report" alias __status_report_normal_check "if ('$rockets' > '0') then .msg.status.report.rox.cells else .msg.status.report.cells" alias __awaits "say_team $\$nick awaits $[{%l}$]" alias __youtake "say_team $\$nick you take $[{%l}$]" alias __attack_lost_pos "say_team $\ {&cf00attack&cfff} $[{%d}$] %E" alias .msg.rlkilled "say_team $\ rl killed! $[{%l}$]" alias .msg.soon "say_team $\$nick soon $[{%l}$]" alias .msg.safe "say_team $\$nick {&c0b0safe&cfff} {%l}" alias .msg.help "say_team $\$nick {&cff0help&cfff} {%l}" alias .msg.lost "say_team $\$nick {&cf00lost&cfff} {%d} {%E}" alias .msg.lost.pack "say_team $\$nick {&cf00dropped&cfff} $weapon {%d} {%E}" alias .msg.coming "say_team $\$nick coming {%l}" alias .msg.replace "say_team $\$nick replace {%l}" alias .msg.took "say_team $\$nick took $took $[{%Y}$]" alias .msg.took.powerup "say_team $\$nick {&c0b0team&cfff} %p; say_team $\$nick {&c0b0team&cfff} %p" alias .msg.getquad "say_team $\$nick get $tp_name_quad" alias .msg.getpent "say_team $\$nick get $tp_name_pent" alias .msg.quadover "say_team $\$nick $tp_name_quad over" alias .msg.enemy.powerup "say_team $\$nick $tp_name_enemy %q" alias .msg.need "say_team $\$nick need %u {%l}" alias .msg.team.powerup.need "say_team $\$nick %p {%l} need %u " alias .msg.team.powerup "say_team $\$nick %p" alias .msg.dm2.slipped "say_team $\ {&cf2aenemy slipped&cfff} {tele}" alias .msg.dm2.trickjump "say_team $\ {&cf2aquad jump&cfff} {%l}" alias .msg.dm3.tunnel "say_team $\ {&cf2aenemy going&cfff} {ra-tunnel}" alias .msg.dm3.diss "say_team $\ {&cf2adiss warning&cfff} {%l} alias .msg.e1m2.spikes "say_team $\ {&cf2aenemy going&cfff} {spikes}" alias .msg.status.report "say_team $\$nick %A{%a}/{%h} $bestweapon {%l} $powerups alias .msg.status.nada "say_team $\$nick %A{%a}/{%h} {%l} $powerups" alias .msg.status.report.rox "say_team $\$nick %A{%a}/{%h} $bestweapon {%l} r:$rockets $powerups" alias .msg.status.report.cells "say_team $\$nick %A{%a}/{%h} $bestweapon {%l} c:$cells $powerups" alias .msg.status.report.rox.cells "say_team $\$nick %A{%a}/{%h} $bestweapon {%l} r:$rockets c:$cells $powerups" alias .msg.status.report.rl "say_team $\$nick %A{%a}/{%h} $tp_name_rl{&cf60:$rockets&cfff} {%l} $powerups" alias .msg.status.report.rl.cells "say_team $\$nick %A{%a}/{%h} $tp_name_rl{&cf60:$rockets&cfff} {%l} $powerups" alias .msg.status.report.lg "say_team $\$nick %A{%a}/{%h} $tp_name_lg{&cf60:$cells&cfff} {%l} $powerups" alias .msg.status.report.lg.rox "say_team $\$nick %A{%a}/{%h} $tp_name_lg{&cf60:$cells&cfff} {%l} $powerups" alias .msg.status.report.rl.lg "say_team $\$nick %A{%a}/{%h} $tp_name_rl{&cf60:$rockets&cfff} $tp_name_lg{&cf60:$cells&cfff} {%l} $powerups" alias .msg.point "say_team $\$nick %x at {%y}" alias .msg.point.eyes "say_team $\$nick $tp_name_enemy {&cff0eyes&cfff} at {%y}" alias .msg.point.eyes.quaded "say_team $\$nick $tp_name_enemy {&c05fquad&cfff} {&cff0eyes&cfff} at {%y}" alias .msg.point.eyes.quaded.pented "say_team $\$nick $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} {&cff0eyes&cfff} at {%y}" alias .msg.point.eyes.pented "say_team $\$nick $tp_name_enemy {&cf00pent&cfff} {&cff0eyes&cfff} at {%y}" alias .msg.point.quaded.pented "say_team $\$nick $tp_name_enemy {&cf00pent&cfff} {&c05fquad&cfff} at {%y}" alias .msg.point.quaded "say_team $\$nick $tp_name_enemy {&c05fquad&cfff} at {%y}" alias .msg.point.pented "say_team $\$nick $tp_name_enemy {&cf00pent&cfff} at {%y}" alias .msg.kill.me.rl "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets}" alias .msg.kill.me.lg "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells}" alias .msg.kill.me.lg.rox "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_lg:{$cells} {&cf13r&cfff}:{$rockets}" alias .msg.kill.me.rl.lg "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} $tp_name_lg:{$cells}" alias .msg.kill.me.rox "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets}" alias .msg.kill.me.rl.cells "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} $tp_name_rl:{$rockets} {&c2aac&cfff}:{$cells}" alias .msg.kill.me.cells "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&c2aac&cfff}:{$cells}" alias .msg.kill.me.rox.cells "say_team $\$nick {&cb1akill me [&cfff}{%l}{&cf2a]&cfff} {&cf13r&cfff}:{$rockets} {&c2aac&cfff}:{$cells}" alias b "color 13; team blue" alias bbb2 "connect 213.115.128.40:28402" alias bbb3 "connect 213.115.128.40:28403" alias bbb4 "connect 213.115.128.40:28404" alias down "rate 9999999999999999999999999999999999999999" alias fom "team f^Om; color 11 4; name grisling; " alias fom_version "say_team $\$nick cfgversion: {$fomversion}" alias gl-rl "bind mouse1 +gl;bind e gl-rl2; echo GL_ON" alias gl-rl2 "bind mouse1 +rl;bind e gl-rl; echo RL_ON" alias infoset "" alias iop1 "connect qw.speciell.org:27510" alias iop2 "connect qw.speciell.org:27511" alias iop3 "connect qw.speciell.org:27512" alias iop4 "connect qw.speciell.org:27520" alias iop5 "connect qw.speciell.org:27521" alias iop6 "connect qw.speciell.org:27522" alias lamestuff_gris "say sikta som en gris (c) grisling" alias lamestuff_manu "say ska bara vila lite (c) manu" alias lamestuff_snake "say vaga sag det till mig pa qhlan (c) snake" alias lamestuff_snake2 "say kommer nog bara le at dig på qh, om jag ens gor det (c) snake" alias mix "color 4 12; team mix" alias mp3 "say {$mp3info}" alias obs "spectator 2ez; wait; wait; wait; wait; wait; reconnect" alias on_enter "setinfo kf 64; exec wreg_gl" alias on_spec_enter "setinfo kf 64; exec wreg_gl" alias pla "spectator 0; wait; wait; wait; wait; wait; reconnect" alias qizmo_bbb "connect 213.115.128.55:28000" alias qizmo_dvd1 "connect 195.54.132.54:28000 " alias qizmo_dvd2 "connect 195.54.132.54:28001 " alias qizmo_dvd3 "connect 195.54.132.54:28002 " alias qizmo_iop1 "connect 195.54.132.54:28000" alias qizmo_iop2 "connect 195.54.132.54:28001" alias qizmo_iop3 "connect 195.54.132.54:28002" alias qizmo_splatter "connect 62.26.123.23:27501" alias qizmo_tele2 "connect 130.227.3.115:29000" alias qizmo_tnx "connect 193.213.112.73:27500" alias qizmo_topsid "connect 160.45.32.200:10000" alias qizmo_z "connect 193.64.232.6:27500" alias r "team red; color 4" alias ready1 "ready; bind pause ready2" alias ready2 "break; bind pause ready1" alias reset_vars "set fommegaloc1 $qt$qt; set fommegaloc2 $qt$qt; set fommegaloc3 $qt$qt; set fomhavequad $qt$qt; set fomhavepent $qt$qt; set fomhavering $qt$qt; set lastook $qt$qt; set fomlastookloc $qt$qt; set fompent $qt$qt; set fomring $qt$qt; set fomdroppedweapon $qtnoweapon$qt; set fomdroppedbest $qtnoweapon$qt; __normalpoint;" alias sg-ssg2 "bind mouse1 +gl;bind e sg-ssg; echo SSG_ON" alias splatter1 "connect 62.26.123.23:27666" alias splatter2 "connect 62.26.123.23:27777" alias splatter3 "connect 62.26.123.23:27888" alias t1-0 "set t1 0;timer2" alias t1-1 "set t1 1;timer2" alias t1-2 "set t1 2;timer2" alias t1-3 "set t1 3;timer2" alias t1-4 "set t1 4;timer2" alias t1-5 "set t1 5;timer2" alias t1-6 "set t1 6;timer2" alias t1-7 "set t1 7;timer2" alias t1-8 "set t1 8;timer2" alias t1-9 "set t1 9;timer2" alias t2-0 "set t2 0;timer1" alias t2-1 "set t2 1;timer1" alias t2-2 "set t2 2;timer1" alias t2-3 "set t2 3;timer1" alias t2-4 "set t2 4;timer1" alias t2-5 "set t2 5;timer1" alias t2-6 "set t2 6;timer1" alias t2-7 "set t2 7;timer1" alias t2-8 "set t2 8;timer1" alias t2-9 "set t2 9;timer1" alias tele21 "connect 130.227.3.115:28201" alias tele22 "connect 130.227.3.115:28202" alias tele23 "connect 130.227.3.115:28203" alias timer1 "bind kp_0 t1-0;bind kp_1 t1-1;bind kp_2 t1-2;bind kp_3 t1-3;bind kp_4 t1-4;bind kp_5 t1-5;bind kp_6 t1-6;bind kp_7 t1-7;bind kp_8 t1-8;bind kp_9 t1-9" alias timer2 "bind kp_0 t2-0;bind kp_1 t2-1;bind kp_2 t2-2;bind kp_3 t2-3;bind kp_4 t2-4;bind kp_5 t2-5;bind kp_6 t2-6;bind kp_7 t2-7;bind kp_8 t2-8;bind kp_9 t2-9" alias tnx "connect 193.213.112.73:27503" alias topsid "connect 160.45.32.200:27666" alias war1 "connect wargamez.dk:27501" alias war2 "connect wargamez.dk:27502" alias war3 "connect wargamez.dk:27503" alias yell "team yell; color 12" alias z0 "connect 193.64.232.2:28000" alias z1 "connect 193.64.232.2:28001" alias z2 "connect 193.64.232.2:28002" alias z3 "connect 193.64.232.2:28003" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3" //////////////////////////////////////////////////////////////////////////////////////////////////// // // // Q W 2 6 2 H U D // // // //////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// tp_pickup powerups weapons armor mh ssg pack cells rockets tp_took powerups weapons armor mh ssg pack cells rockets tp_point powerups weapons armor players mh ssg pack cells rockets filter clear //////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// mapgroup clear skygroup clear floodprot 4 4 10 hud_recalculate //////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// -moveup -movedown -left -right -forward -back -lookup -lookdown -strafe -moveleft -moveright -speed -attack -use -jump -klook -mlook -showscores -showteamscores //////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // //////////////////////////////////////////////////////////////////////////////////////////////////// bind TAB "+showteamscores" bind ENTER "messagemode" bind ESCAPE "togglemenu " bind SPACE "+shaft" bind + "sizeup" bind , "+moveleft" bind - "sizedown" bind . "+moveright" bind / "impulse 10" bind 0 "impulse 0" bind 1 "__need_team_powerup" bind 2 "__quadover" bind 3 "__enemy_powerup" bind 4 "__help" bind 5 "__rlkilled" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind = "sizeup" bind C "__coming" bind O "__getquad" bind P "__getpent" bind Q "__need" bind U "__youtake" bind \ "+mlook" bind ` "toggleconsole " bind a "+moveleft" bind c "__coming" bind d "+moveright" bind e "__took" bind f "shownick;_point" bind g "__slipped" bind m "messagemode2" bind o "__getquad" bind p "__getpent" bind q "__lost" bind r "__status_report" bind s "+back" bind t "_killme" bind u "__youtake" bind v "__attack_lost_pos" bind w "+forward" bind x "tp_msgsafe" bind y "messagemode2" bind z "__took" bind ~ "toggleconsole " bind BACKSPACE "" bind CAPSLOCK "__need" bind SCRLCK "" bind PAUSE "ready2" bind UPARROW "__slipped" bind DOWNARROW "__rlkilled" bind LEFTARROW "__getquad" bind RIGHTARROW "__getpent" bind ALT "+rj" bind CTRL "__safe" bind SHIFT "__replace" bind F8 "+stats" bind F9 "pla" bind F10 "obs" bind F11 "" bind F12 "screenshot" bind INS "" bind DEL "+lookdown" bind PGDN "+lookup" bind END "" bind KP_HOME "t2-7" bind KP_UPARROW "t2-8" bind KP_PGUP "t2-9" bind KP_LEFTARROW "t2-4" bind KP_5 "t2-5" bind KP_RIGHTARROW "t2-6" bind KP_END "t2-1" bind KP_DOWNARROW "t2-2" bind KP_PGDN "t2-3" bind KP_INS "t2-0" bind KP_ENTER ".quadtime" bind MOUSE1 "+rl" bind MOUSE2 "+jump" bind MOUSE3 "+sng" bind MOUSE4 "+gl" bind MWHEELUP "" bind MWHEELDOWN "say a huli v tule?!"